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Paperworld 3D

PaperWorld is many things - it lets you create multi-user applications, yes, but it also gives you the tools to create large games, quickly, localise them to a particular language or region, and manage everything in your workflow - so your designers don’t need to code, and your coders don’t need to design, and anyone with a basic knowledge of xml can edit a config file and setup or edit a game quickly without having to recompile and deploy.

So how does it do all this?

The basic building block of a PaperWorld application is the module - A module is made up of a set of files (referred to as ‘components’ in PW3D) - each of which has a specific purpose.

By creating these files and putting them into a convenient directory you can load them when you need them as a single block - PaperWorld takes care of the heavy lifting - you just list the modules that are needed for a game and PaperWorld takes care of it all for you.

Each module has its own conf.xml file, which describes all the files that it contains. When you tell PaperWorld3D you want to load a particular module it loads this xml file and then loads each component of the module that’s listed, so when the module is ready all the contents of these files are available to you.

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Written by admin on April 4th, 2008 with no comments.
Read more articles on Contributors and General and flash.

Adobe clarifies statement on iPhone Flash player

Despite Adobe’s positive-sounding statement yesterday, CEO Shantanu Narayen clarified that he meant Flash on the iPhone would require more than just the iPhone SDK to pull off successfully. Since Flash requires a very close relationship with Safari – something Apple is normally very hesitant to allow – Narayen says it would need to work closely with Apple to develop a satisfactory implementation of Flash for the iPhone, according to CNET.
Apple CEO Steve Jobs has panned both official releases of Flash: Flash Lite for mobile devices and its standard computer equivalent. According to Jobs, Flash Lite is too feature limited, while the standard Flash player is too robust for the multimedia device.

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Written by admin on March 20th, 2008 with no comments.
Read more articles on Contact and Contributors and Mobile and flash and iphone.

Adobe Bringing Flash to the iPhone

Adobe made comments today that they will be delivering a Flash client for the iPhone. According to Adobe’s Chief Executive Shantanu Narayen, Adobe has downloaded the iPhone SDK and is planning on building a Flash Player for the iPhone and distributing it via Apple’s iTunes App store.
“We believe Flash is synonymous with the Internet experience, and we are committed to bringing Flash to the iPhone,” Narayen said. “We have evaluated (the software developer tools) and we think we can develop an iPhone Flash player ourselves.”

The news comes a few weeks after Apple’s Steve Jobs stated his reasons why Flash is not available for the iPhone. Jobs claimed that Flash Lite for mobile was not full featured enough, while the full version of Flash would not run well on the iPhone. Other reports have claimed the core issue preventing the release of Flash for iPhone is a licensing negotiation between Adobe and Apple over the iPhone’s PDF renderer.

It’s not clear how exactly Adobe would bring Flash to the iPhone, as there are several restrictions in the iPhone SDK that could prevent its release.

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Written by admin on March 19th, 2008 with no comments.
Read more articles on Apple and Contact and Contributors and Mobile and flash and iphone.

Do Solid State Drives Really Make Batter Life Longer?

It’s been a marketing pitch of solid state drive (SSD) makers that these storage devices, having no spinning parts like their hard disc counterparts, would help save on energy use, hence extending laptop battery life. Sure enough, those of use who use music players do notice that Flash-based players last longer than their micro-drive counterparts, like the ones that the full-size iPods use.

However, some simple tests have proven that the use of SSD may not necessarily lead to battery savings, or if any these would be marginal. According to ZDNet:

The maximum power difference between a flash drive and a 2.5? disk is 3 watts. If you average about 3 hours battery life, a flash drive would save at most 9 watt hours (wh). That’s 29 minutes with a 55 wh battery. Less than 20 if it isn’t seeking constantly - and less than 10 minutes if the drive spends half its time in standby mode.

The biggest power sink in my notebook is the “everything else” that stays on when nothing is happening - 13 watts. Next is the CPU when it is busy. Then the display if you keep it above minimum brightness, the DVD/CD player and finally, just above Wi-Fi, a busy disk.

Flash drives have a real advantage in shock resistance over disks. But the performance is about the same as a disk, the power savings minimal and the cost disadvantage huge. They make the most sense for premium ultra-light notebooks with low power CPUs and small screens as well as hand-held devices.

This means there isn’t a very big difference. Most of your other laptop’s peripherals, such as the LCD screen, optical drive, and other things, might contribute more to battery drain, that the SSD alone will not compensate for.

Written by PC Freak on January 16th, 2008 with comments disabled.
Read more articles on Reviews and battery and fixed drive and flash and ssd.